


Not only does it make no sense that this lag was added, but JCog even removes these hacks at the end of the video and shows the game not only running fine without them but better.Ĭonsidering the Watt crash is seen as a game-breaking bug, and the fact that players are paying extra money on top of their Nintendo Switch Online subscriptions to play these emulations, it feels like issues like this that are seemingly known to developers should have been dealt with. Press ‘B’ to close the prompt, then hit ‘menu’ again as quickly as possible.
#SUPER MARIO 64 EMULATOR GAME CODE#
The latter, which was mentioned in Cog’s video, is the seemingly added hacks by developers in the code that make certain parts of the game lag horribly, like in the Lava Piranha boss fight and even the in-game menu. This is the only way to flush your in-game saves into your Switch’s storage. If you don’t want to do that and want an even more tedious way to confirm your saves, do what I do and completely close the Switch’s emulator once you have saved your game and then reopen it. If you don’t want to do that, relying on the suspend point method rather than in-game save boxes is another option. In that case, it seems like the only option in terms of avoiding losing all your progress is to play the lower frame rate PAL version (which you can access by ticking a box in the settings of the Nintendo 64 Library). If you don’t have a hacked Switch, you will face this issue when playing the US version of the game. It seems like the only way to remove this bug is by removing and changing code in a home-brewed Switch. According to the coding in the Japanese version, it seems as if this bug was fixed in that version alluding to the fact that this was a known bug. Explore the Mushroom Kingdom with our favorite plumber in Super Mario 64 Princess Peach invited him to her castle to have some delicious cake, but Bowser got there first and locked the Princess using the power of the stars - a few pictures in the castle are in fact portals to other worlds where Bowser's minions protect said stars. Using the home-brewed Switch function, JCog removed Watt’s idle graphics effect when he hits a game over screen, and shows that the game does not crash if this effect is removed.

JCog also notes that Watt is ‘the only partner that produces a graphics effect when idle’. Apparently, the original developers would ‘store things in this way all over’. So why does Watt make the game crash? As JCog details in his video using a hacked Switch, it seems the in-game code mistakenly keeps Watt’s code deep in the background of the game over screen.
